

Their are affiliations, groupings of certain characters that gain bonuses if you fill their quota, but really nothing is stopping you from having a wild grab bag of Captain America, Loki, Green Goblin and Thanos if your heart is really set on it.

If the name wasn’t already clue enough MCP is played with a roster of heroes and villains taken from across the Marvel Multiverse, with the crisis being played dictating how many of your ten characters you can take to the field. One of its most recent releases are the dreaded mutant hunting Sentinels, so fans of giant robots everywhere rejoice! With multiple new releases every month, MCP shows no signs of slowing down and that is, in my opinion, a great thing. The game has not only survived, but thrived thanks in part to the popularity of the name attached, but also to a devoted online fanbase that have been running Tabletop Simulator Leagues over Discord. Marvel: Crisis Protocol (or MCP for short) was launched in November 2019 by Atomic Mass Games, itself a subsidiary of Asmodee, and has done amazingly well for itself given that the majority of its life cycle has been a global pandemic and lockdown for many of us. Now, I wanted to do a spooky game for October, but we kind of already did that, so instead we played a game that my co-host has been talking about for a while now, and inadvertently continuing our accidental (and now slightly past date) superhero Halloween, with a look at Marvel: Crisis Protocol. We’re back with our irregular series where Ben and I explore miniatures games beyond the bounds of our usual Games Workshop IPs to see what cool things are out there.
